![]() It sounds utterly terrifying, anxiety-inducing, and so typically Resident Evil. The Witch is said to haunt you throughout, her distinctive laugh echoing out of sight before it strikes. ![]() In fact, the leaks detail a system where the Witch dissipates into insects should you temporarily defeat her, creating a separate problem to mitigate entirely. Throw in a new stalker in the form of a Witch, allegedly not all that dissimilar to Marguerite from Resi 7 in terms of base design, a new enemy type that pursues the player relentlessly and – much like Tyrant, Nemesis, Jack Baker, or The Chainsaw Man – can not be killed through conventional means. ![]() ![]() Kennedy crawling through castle corridors as medieval statues of armour spring to life, hallucinations with chattering teeth cause confusion, and a mysterious hook-handed ghost is a relentless and haunting presence – ideas the series creator would later resurrect in The Evil Within and its sequel – and it's fascinating to see Capcom return to this concept once again, so many years later. I was always disappointed that we never got to play Shinji Mikami's original vision for Resident Evil 4 which dealt with similar themes and ideas gameplay of Resident Evil 3.5 can be found online, with Leon S. Given the more tempered pace and claustrophobic camera of Resident Evil 7, and a reminder in Resident Evil 2: Remake of just how potent relentless persecution from a mass of enemies can be, it would seem that Resi is ready to once again redefine the nature of survival horror.Ĭycle in this concept of hallucinations, whereby the idea of trust (or the lack thereof) in your surroundings and of the people around you, is constantly at risk, and it sounds like this could be a real breath of fresh air for Resident Evil. The gameplay, as described, sounds like a constant war of attrition, with the player having to barricade areas, push through large groups of enemies, and desperately attempt to survive the village to make it up to the castle grounds. They detail a village with crisscrossing paths swarming with medieval-themed enemies – zombie-like creatures kitted out in armour and swords and mutated beast-men – that pressure the player character relentlessly. "It sounds utterly terrifying, anxiety-inducing, and so typically Resident Evil"ĪestheticGamer describes one leaked gameplay sequence and it honestly sounds like something that could have existed in Resident Evil 4, had the tech been there to support it. With reports suggesting that this iteration of Resident Evil 8 began life as Resident Evil Revelations 3 – the Revelations titles are developed on a parallel track and are far more retro-leaning in many of their themes, ideas, and presentation than the mainline games – perhaps it's no surprise that a team within Capcom looked at evolving many of the core pillars of Resident Evil 4's play as the foundation for a modern experience. In fact, that isn't where the similarities to Resident Evil 4 end, with recent reporting indicating that Capcom is looking to combine the limited UI of Resident Evil 7 with the beloved inventory system of Resi 4. If you're thinking that this sounds extremely Resident Evil 4, then you aren't alone. ![]() Enemies will be unlike anything we've seen from the series before, there will be a new type of relentless pursuer to endure, plot twists with returning characters abound, and a fine balance weighted between action and anxiety. Instead, Resident Evil 8 will reportedly venture back into Europe, to a small village under the looming shadow of a castle. Unlike Resident Evil 7, its action will not be contained to the claustrophobic corridors and surrounding grounds of a house haunted by the past of its inhabitants. Like its predecessor, Resident Evil 8: Village is going to be cast from a first-person perspective. ![]()
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